Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Psionic strength increases. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Psionic strength increases. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Psionic strength increases. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
38 |
Pick up potentially useful information using Dillie Gregory's psychic powers. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Gift causes a former ally to turn on Dillie Gregory and betray Dillie Gregory. One Ally or Contact becomes an Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Dillie Gregory's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Embroiled in legal trouble. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A series of bad deals and decisions force Dillie Gregory into bankruptcy. Dillie Gregory salvages what Dillie Gregory can. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Dillie Gregory is sent to a new community or parish to preach The Word among the poor. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Dillie Gregory refused an offer of inducements to betray Dillie Gregory's faith. Gain 2 enemies. |
12 |
62 |
Forced to continue current assignment. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Dillie Gregory come into conflict with a splinter group Dillie Gregory's own religion which maintains Dillie Gregory's version is the wrong one. Gain 3 Rivals. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Dillie Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |