Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
26 |
Dixie McKinnon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
A notable academic consults with Dixie McKinnon about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
30 |
Continued as Believer (Missionary/Humanitarian). |
6 |
32 |
Dixie McKinnon is sent to a new community or parish to preach The Word among the poor. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Dixie McKinnon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Dixie McKinnon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Dixie McKinnon secretly provide religious rites for a dying leader or noble, although they do not share Dixie McKinnon's faith. Gain an Ally in the family and a Rival who disagrees with Dixie McKinnon's choice. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |