Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Gain Enemy if Eddie Carrington don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
36 |
Become deeply involved in politics on Eddie Carrington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
6 |
40 |
Eddie Carrington reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Eddie Carrington sponge off Eddie Carrington's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
45 |
Eddie Carrington manipulate and charm Eddie Carrington's way through high society. Gain a Rival and an Ally. |
7 |
46 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
50 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
53 |
A disaster or war strikes. |
10 |
53 |
Retired. |
10 |
57 |
Victim of a crime. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
Find an Alien Artifact. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |