Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Edith Simpson out of business. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
35 |
Criticised a questionable political leader on Edith Simpson's homeworld, causing his downfall. Gain an Enemy |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
41 |
Invited to take part in a controversial event or exhibition that improves Edith Simpson's social standing. |
7 |
42 |
Promoted to Entertainer (Performer) rank 2. |
8 |
42 |
Voluntarily left Performer |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Edith Simpson's Contacts or Allies betrays Edith Simpson, ending Edith Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
Amnesia. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |