Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Owe 7,500 for medical bills. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Moved to a new world. |
2 |
23 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
23 |
Continued as Believer (Holy Warrior). |
3 |
26 |
Elise Legge refused an offer of inducements to betray Elise Legge's faith. Gain 2 enemies. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Elise Legge come into conflict with a splinter group Elise Legge's own religion which maintains Elise Legge's version is the wrong one. Gain 1 Rivals. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
31 |
Elise Legge do not know what happened to Elise Legge. There is a gap in Elise Legge's memory. |
6 |
31 |
Became a Merchant (Broker). |
6 |
34 |
Given advanced training in a specialist field |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
39 |
Voluntarily left Broker |
8 |
39 |
Became a Citizen (Corporate). |
8 |
41 |
Elise Legge learn something Elise Legge should not have – a corporate secret, a political scandal – which Elise Legge can profit from illegally. |
8 |
41 |
Gain a criminal contact. |
9 |
43 |
Voluntarily left Corporate |
9 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Elise Legge is sent to a new community or parish to preach The Word among the poor. |
10 |
47 |
Voluntarily left Mainstream Believer |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |