Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Elma Magrath's time in the scouts. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Elma Magrath have no idea what happened to Elma Magrath – they found Elma Magrath's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Scholar (Physician). |
5 |
34 |
Work leads to a considerable breakthrough. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
35 |
Agreed to perform research that goes against Elma Magrath's conscience. Gain 1 Enemies. |
7 |
38 |
Voluntarily left Physician |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Elma Magrath is chosen to represent Elma Magrath's faith in a vid show or other highly public forum. |
7 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
42 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Elma Magrath secretly provide religious rites for a dying leader or noble, although they do not share Elma Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Elma Magrath's choice. |
8 |
46 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
46 |
Voluntarily left Holy Warrior |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
48 |
Imperial trade restrictions force Elma Magrath out of business. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |