Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Elvie White easily defeat. |
2 |
26 |
Gain Enemy if Elvie White don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
Elvie White spend months in the dangerous criminal underworld. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
45 |
Involved in a feud with a rival criminal organization. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Rogue (Thief) with previous rank. |
8 |
47 |
A job goes wrong, forcing Elvie White to flee off-planet. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Advanced training in a specialist field. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Hard times caused by a lack of interstellar trade costs Elvie White's job. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Elvie White come into conflict with a splinter group Elvie White's own religion which maintains Elvie White's version is the wrong one. Gain 3 Rivals. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |