Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
Ethel White spend months in the dangerous criminal underworld. |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Ethel White have been following false teachings! |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Ethel White easily defeat. |
6 |
39 |
Gain Enemy if Ethel White don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Ethel White's business or ship thrives. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
72 |
A notable academic consults with Ethel White about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
72 |
Forced to continue current assignment. |
14 |
72 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Ethel White secretly provide religious rites for a dying leader or noble, although they do not share Ethel White's faith. Gain an Ally in the family and a Rival who disagrees with Ethel White's choice. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
Ethel White retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |