Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Eula Harrington do not know what happened to Eula Harrington. There is a gap in Eula Harrington's memory. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Smuggle illegal items onto a planet. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Eula Harrington's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Eula Harrington into bankruptcy. Eula Harrington salvages what Eula Harrington can. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Eula Harrington is caught in the periphery of a scandal. |
8 |
44 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
46 |
Continued as Believer (Holy Warrior). |
9 |
48 |
Eula Harrington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Failed to qualify for Law Enforcement (Agent). |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
50 |
Find valuable salvage. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
55 |
Returned to Merchant (Merchant Marine). |
12 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |