Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
25 |
Betrayed by a friend. One of Filomena Rule's Contacts or Allies betrays Filomena Rule, ending Filomena Rule's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scholar (Physician). |
3 |
27 |
Agreed to perform research that goes against Filomena Rule's conscience. Gain 1 Enemies. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Scholar (Physician) rank 2. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
37 |
Win a prestigious prize for Filomena Rule's work. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
41 |
An expedition or voyage goes wrong, leaving Filomena Rule stranded in the wilderness. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Promoted to Entertainer (Performer) rank 1. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
46 |
Join homeworld’s celebrity circles |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
51 |
Join homeworld’s celebrity circles |
9 |
53 |
Promoted to Entertainer (Performer) rank 2. |
10 |
53 |
Continued as Entertainer (Performer). |
10 |
57 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
57 |
Promoted to Entertainer (Performer) rank 3. |
11 |
57 |
Voluntarily left Performer |
11 |
57 |
Failed to qualify for Merchant Academy. |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
59 |
Gained a contact. |
11 |
61 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Agent (Law Enforcement). |
12 |
63 |
Go undercover to investigate an enemy. |
12 |
65 |
A job goes wrong, forcing Filomena Rule to flee off-planet. |
12 |
65 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Agent (Law Enforcement). |
13 |
66 |
Birth or Death involving a family member or close friend. |
13 |
69 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Agent (Law Enforcement). |
14 |
71 |
Filomena Rule's work ends up coming home with Filomena Rule, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |