Retired Detective Genesis Carlson  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 83 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 8 (0)1114A8
Solution-oriented, Anti-intellectual, Group-oriented
 
Skills
Animals 0
Astrogation 0
Deception 0
Diplomat 1
Explosives 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Mechanic 0
Melee 0
Pilot 0
Profession (Worker) 0
Science (Life Sciences/Biology) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Agent Law Enforcement Detective33
Citizen Colonist 01
Drifter Scavenger 13
Entertainer Journalist 01
Drifter Wanderer 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Tomas Damyon Ally 1 0 2 1 Tezcat (M/54)
Maye Guillan Contact 0 1 3 2 Tezcat (F/89)
Tracey Robinson Rival 1 1 5 2 Tezcat (F/31)
Tracey Robinson gained influence with the character’s assistance.
Greg Seddon Contact 3 1 0 3 Kargol (M/49)
Ben Barnes Ally 5 0 1 3 Murrissi (M/38)
Ben Barnes is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Genesis Carlson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 30 Established a network of contacts. Gain 1 contacts.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 32 An investigation takes on a dangerous turn.
4 32 Accepted a deal with criminal or other figure under investigation.
4 34 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 34 Voluntarily left Law Enforcement
5 34 Returned to Scout (Surveyor).
5 36 Genesis Carlson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 36 Became a Citizen (Colonist).
6 39 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 39 Became a Drifter (Scavenger).
7 41 Suffer from a life-threatening illness.
8 41 Became a Entertainer (Journalist).
8 44 Expose or are involved in a scandal of some sort.
9 44 Switched to Drifter (Wanderer).
9 48 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 48 Failed to qualify for Merchant Academy.
10 48 Returned to Drifter (Scavenger).
10 50 Survived a risky adventure but gained nothing.
10 52 Promoted to Drifter (Scavenger) rank 1.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Scavenger).
11 53 Spend time with an alien race. Gain a contact.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 63 Gained a contact.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 79 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 40,000 for medical bills.
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