Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Genesis Carlson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Returned to Scout (Surveyor). |
5 |
36 |
Genesis Carlson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Entertainer (Journalist). |
8 |
44 |
Expose or are involved in a scandal of some sort. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
50 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
53 |
Spend time with an alien race. Gain a contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |