Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Gretchen Arnold do not know what happened to Gretchen Arnold. There is a gap in Gretchen Arnold's memory. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
29 |
Refuse to join a cheat in some fashion. |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Gretchen Arnold from Gretchen Arnold's work. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
A revolution, attack or other unusual event throws Gretchen Arnold's life into chaos, forcing Gretchen Arnold to leave the planet. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
52 |
Attempted a risky adventure and was injured. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
56 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
56 |
Failed to qualify for Free Trader (Merchant). |
12 |
56 |
Submitted to the draft. |
12 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Make an unexpected connection outside Gretchen Arnold's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Risk Gretchen Arnold's fortune on a possibility lucrative deal and win. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Merchant (Merchant Marine). |
16 |
74 |
A sudden war destroys Gretchen Arnold's trade routes and contacts, forcing Gretchen Arnold to flee that region of space. |
16 |
74 |
Gain rebels as Enemy |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
17 |
75 |
Gretchen Arnold is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
78 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Continued as Believer (Mainstream Believer). |
18 |
79 |
Someone more charismatic but less devout than Gretchen Arnold has become Gretchen Arnold's superior. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |