Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to the security staff of a space station. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
A mission goes wrong; Hanna Campbell and several others are captured and mistreated by the enemy. Gain Hanna Campbell's jailer as an Enemy. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Hanna Campbell spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
A police detective or rival criminal forces Hanna Campbell to flee and vows to hunt Hanna Campbell down. Gain an Enemy. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Hanna Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Line/Crew (Navy). |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |