Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to a peacekeeping role. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Thrown into a brutal ground war |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Army (Cavalry) officer rank 5 with the new title Colonel. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
36 |
Nearly killed. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
When dealing with an alien race, Harper Willoby botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Harper Willoby inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Moved to a new world. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Harper Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Harper Willoby do not know what happened to Harper Willoby. There is a gap in Harper Willoby's memory. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Harper Willoby aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Switched to Drifter (Scavenger). |
11 |
58 |
Attempted a risky adventure and was sent to prison. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Prisoner (Fixer). |
12 |
61 |
Disgraced. Word of Harper Willoby's criminal past reaches Harper Willoby's homeworld. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
66 |
Accused of assaulting a prison guard. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Returned to Prisoner (Fixer). |
14 |
70 |
Failed to escaped from prison. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Switched to Prisoner (Thug) with previous rank. |
15 |
74 |
Offended a prison gang Harper Willoby tried to join. Gain an Enemy. |
15 |
76 |
Promoted to Prisoner (Thug) rank 1. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Returned to Prisoner (Inmate). |
16 |
78 |
Parole hearing. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |