Retired Initiate Hattie Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 83 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 3 (-1)111983
Adorable
 
Skills
Athletics 0
Carouse 1
Deception 0
Drive 0
Flyer 0
Investigate 1
Mechanic 0
Persuade 1
Profession (Worker/Religion) 2
Recon 1
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Mainstream Believer Initiate17
Drifter Barbarian 02
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Walker Garza Enemy 1 0 4 2 Traltar (M/11)
Walker Garza is a member of an organisation which holds a generally opposite view of the Traveller.
Relationship altered.
Walker Garza belongs to an uncommon alien species.
Walker Garza gains in influence.
Erik Howard Enemy 1 2 1 1 Dynchia (M/24)
Forgiveness.
Millicent Richards Enemy 0 5 0 2 Traltar (F/17)
Verne Dods Enemy 0 2 4 3 Sydite (M/15)
Brianna Gregory Ally 1 0 2 1 Traltar (F/32)
Dell McGuire Ally 4 0 0 6 Traltar (F/23)
Hattie Wright Ally 2 0 0 0 Traltar (F/27)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Hattie Gardiner do not know what happened to Hattie Gardiner. There is a gap in Hattie Gardiner's memory.
2 21 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 23 Hattie Gardiner is chosen to represent Hattie Gardiner's faith in a vid show or other highly public forum.
3 25 Continued as Believer (Mainstream Believer).
3 26 Hattie Gardiner refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hattie Gardiner's faith.
3 29 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 29 Continued as Believer (Mainstream Believer).
4 32 A notable academic consults with Hattie Gardiner about a publication or documentary he is working on. Gain a Contact in academia.
5 33 Continued as Believer (Mainstream Believer).
5 36 Hattie Gardiner refused an offer of inducements to betray Hattie Gardiner's faith. Gain 4 enemies.
5 37 Forced to muster out.
6 37 Failed to qualify for Merchant Academy.
6 37 Switched to Drifter (Barbarian).
6 40 Lost eye or limb. Owe 2,500 for medical bills.
7 40 Failed to qualify for Corporate Agent (Agent).
7 40 Switched to Drifter (Scavenger).
7 44 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 44 Failed to qualify for Colonist (Citizen).
8 44 Returned to Drifter (Barbarian).
8 47 Severely injured. Owe 5,000 for medical bills.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Returned to Believer (Mainstream Believer).
9 50 Hattie Gardiner retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Continued as Believer (Mainstream Believer).
10 52 Hattie Gardiner faith is shaken.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Believer (Mainstream Believer).
11 59 Moved to a new world.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 66 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 71 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 83 A new romantic starts. Gain an Ally.
18 83 Aging Crisis. Owe 50,000 for medical bills.
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