Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Hettie Hansen Hettie Hansen's job. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Hettie Hansen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hettie Hansen fail to help. Gain an Enemy. |
6 |
41 |
Lost eye or limb. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Hettie Hansen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
47 |
One of Hettie Hansen's pieces of art is stolen, and the investigation brings Hettie Hansen into the criminal underworld. |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
49 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Performer) rank 2. |
10 |
51 |
Voluntarily left Performer |
10 |
51 |
Failed to qualify for Broker (Merchant). |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
53 |
Contact with Government. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Barbarian |
11 |
55 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |