Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Given a special assignment or duty in Hilda Ortiz's unit. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Assigned to an urbanised planet torn by war. |
4 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Army (Cavalry) with the new title Lance Corporal and previous rank. |
7 |
40 |
Thrown into a brutal ground war |
7 |
40 |
Scarred. Fully recovered. |
7 |
43 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Army Support (Army). |
8 |
43 |
Continued as Army (Cavalry). |
8 |
47 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Birth or Death involving a family member or close friend. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Spend time with an alien race. Gain a contact. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |