Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Became a Merchant (Broker). |
5 |
38 |
A good deal ensures Hulda Middlemiss is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Voluntarily left Broker |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Hulda Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Returned to Merchant (Broker). |
8 |
49 |
Good fortune |
9 |
49 |
Continued as Merchant (Broker). |
9 |
52 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Broker) rank 4. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Broker). |
11 |
60 |
Risk Hulda Middlemiss's fortune on a possibility lucrative deal and win. |
11 |
61 |
Promoted to Merchant (Broker) rank 5. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Continued as Merchant (Broker). |
12 |
63 |
Risk Hulda Middlemiss's fortune on a possibility lucrative deal and win. |
12 |
65 |
Promoted to Merchant (Broker) rank 6. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Broker). |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
69 |
Promoted to Merchant (Broker) rank 7. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Broker). |
14 |
73 |
A good deal ensures Hulda Middlemiss is living the high life for a few years. |
14 |
73 |
Promoted to Merchant (Broker) rank 8. |
14 |
73 |
Forced to muster out. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
76 |
Hulda Middlemiss is chosen to represent Hulda Middlemiss's faith in a vid show or other highly public forum. |
15 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Voluntarily left Missionary/Humanitarian |
16 |
77 |
Retired. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |