Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Severely injured. Owe 15,000 for medical bills. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
38 |
James Dwyer learn something James Dwyer should not have – a corporate secret, a political scandal – which James Dwyer can profit from illegally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Political upheaval strikes James Dwyer's homeworld, and James Dwyer is caught up in the revolution. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Became a Merchant (Broker). |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
55 |
Promoted to Merchant (Broker) rank 2. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
57 |
Given advanced training in a specialist field |
12 |
59 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
61 |
Given advanced training in a specialist field |
13 |
63 |
Forced to continue current assignment. |
13 |
63 |
Promoted to Merchant (Broker) rank 4. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
67 |
Make an unexpected connection outside James Dwyer's normal circles. Gain a Contact. |
14 |
67 |
Promoted to Merchant (Broker) rank 5. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
71 |
A sudden war destroys James Dwyer's trade routes and contacts, forcing James Dwyer to flee that region of space. |
15 |
71 |
Gain rebels as Enemy |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
72 |
Opponents of James Dwyer's belief system ambush James Dwyer. |
16 |
72 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
72 |
Retired. |
17 |
74 |
Accused of a crime. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |