Retired Team Leader Jeannette Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 83 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1)111163
Recalcitrant, Right, Nimble fingers
 
Skills
Admin 1
Art (Performing) 0
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 0
Drive 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Leadership 1
Medic 0
Persuade 1
Profession (Worker/Religion) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 12
Drifter Barbarian 13
Army Infantry Private01
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Team Leader24
Drifter Wanderer 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Mandy Barrett Ally 3 0 0 0 Swanfeh (F/54)
Isadore Hicks Rival 0 1 0 4 Geonee (M/52)
Isadore Hicks is missing under suspicious circumstances.
Sydney Corbeld Ally 3 0 5 0 Swanfeh (M/18)
Sydney Corbeld is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Gain a patron in the arts. Gain an Ally
1 22 Forced to continue current assignment.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 26 Expose or are involved in a scandal of some sort.
3 26 Failed to qualify for Corporate (Citizen).
3 26 Became a Drifter (Barbarian).
3 28 Jeannette Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Army (Infantry) with the new title Private.
4 30 Jeannette Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 30 Failed to qualify for Artist (Entertainer).
5 30 Submitted to the draft.
5 30 Became a Agent (Law Enforcement) with the new title Rookie.
5 31 Jeannette Clubb went above and beyond the call of duty.
6 34 Voluntarily left Law Enforcement
6 34 Returned to Drifter (Barbarian).
6 38 Gained a contact.
6 38 Promoted to Drifter (Barbarian) rank 1.
7 38 Continued as Drifter (Barbarian).
7 41 Betrayed by a friend. One of Jeannette Clubb's Contacts or Allies betrays Jeannette Clubb, ending Jeannette Clubb's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 45 Jeannette Clubb faith is shaken.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 Jeannette Clubb accepted an offer of inducements to betray Jeannette Clubb's faith. Gain 60,000 in cash.
9 49 Forced to continue current assignment.
9 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 49 Continued as Believer (Missionary/Humanitarian).
10 53 Jeannette Clubb is sent to a new community or parish to preach The Word among the poor.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 53 Voluntarily left Missionary/Humanitarian
11 53 Switched to Drifter (Wanderer).
11 55 Jeannette Clubb do not know what happened to Jeannette Clubb. There is a gap in Jeannette Clubb's memory.
12 55 Returned to Believer (Missionary/Humanitarian).
12 56 Jeannette Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired at age 59.
13 59 Retired.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 67 Good fortune.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 75 Good fortune.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 77 Moved to a new world.
18 79 Aging Crisis. Owe 60,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 83 Aging Crisis. Owe 20,000 for medical bills.
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