Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Jessie Ellis's ship is damaged, and Jessie Ellis have to hitch-hike Jessie Ellis's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Army (Army Support) with the new title Private. |
3 |
22 |
Surrounded and outnumbered by the enemy, Jessie Ellis hold out until relief arrives. |
3 |
24 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
24 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Switched to Army (Cavalry) with previous rank. |
4 |
26 |
Jessie Ellis is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
29 |
Jessie Ellis do not know what happened to Jessie Ellis. There is a gap in Jessie Ellis's memory. |
6 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Jessie Ellis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Jessie Ellis is sent to a new community or parish to preach The Word among the poor. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Jessie Ellis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Moved to a new world. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
50 |
Injured. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
51 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |