Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Jessie Ray is chosen to represent Jessie Ray's faith in a vid show or other highly public forum. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
A notable academic consults with Jessie Ray about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Jessie Ray is chosen to represent Jessie Ray's faith in a vid show or other highly public forum. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
33 |
Jessie Ray have been following false teachings! |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Jessie Ray refused an offer of inducements to betray Jessie Ray's faith. Gain 1 enemies. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
6 |
38 |
Voluntarily left Holy Warrior |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Spend several years jumping from world to world in Jessie Ray's scout ship. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Explorer |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Imperial trade restrictions force Jessie Ray out of business. |
8 |
44 |
Failed to qualify for Corporate Agent (Agent). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
Gain Enemy if Jessie Ray don't already have one. |
10 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Scarred. Owe 2,500 for medical bills. |
12 |
59 |
Failed to qualify for Colonist (Citizen). |
12 |
59 |
Submitted to the draft. |
12 |
59 |
Became a Navy (Flight). |
12 |
61 |
Nearly killed. Owe 8,750 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |