Retired Lay Person Johnnie Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 83 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1)111174
Sallow skin, Straightforward, Unselfish
 
Skills
Admin 0
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Melee (Unarmed) 1
Persuade 2
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scholar Physician 01
Believer Mainstream Believer Lay Person01
Drifter Barbarian 13
Citizen Worker 01
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Jimmie Black Rival 2 3 0 3 Humaniti (M/24)
Jimmie Black was ruined by misfortune caused by the character.
Jerome Drogace Rival 1 0 0 0 Florian (M/78)
Jerome Drogace is missing under suspicious circumstances.
Jossie Dwyer Rival 1 3 0 2 Florian (F/50)
Jossie Dwyer is in prison or otherwise trapped somewhere.
Betty Castillo Ally 6 0 1 0 Florian (F/50)
Phillip Barbary Ally 3 0 6 1 Halka (M/37)
Phillip Barbary's influence is diminished.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Voluntarily left Merchant Marine
3 26 Became a Scholar (Physician).
3 29 A disaster leaves several injured, and others blame Johnnie Fabble, forcing Johnnie Fabble to leave Johnnie Fabble's career. Gain a Rival.
3 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 30 Opponents of Johnnie Fabble's belief system ambush Johnnie Fabble.
4 30 Lost eye or limb. Owe 5,000 for medical bills.
5 30 Became a Drifter (Barbarian).
5 32 Johnnie Fabble do not know what happened to Johnnie Fabble. There is a gap in Johnnie Fabble's memory.
5 34 Promoted to Drifter (Barbarian) rank 1.
6 34 Continued as Drifter (Barbarian).
6 35 A romantic relationship ends badly. Gain a Rival or Enemy.
7 38 Continued as Drifter (Barbarian).
7 42 Forced to muster out.
8 42 Became a Citizen (Worker).
8 43 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired at age 43.
9 43 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 46 Johnnie Fabble is caught in the periphery of a scandal.
9 46 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Continued as Believer (Missionary/Humanitarian).
10 51 Johnnie Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Johnnie Fabble's faith.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Continued as Believer (Missionary/Humanitarian).
11 54 Johnnie Fabble is sent to a new community or parish to preach The Word among the poor.
11 55 Forced to muster out.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Retired.
12 57 Good fortune.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 62 Moved to a new world.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 65 Lost eye or limb. Owe 5,000 for medical bills.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 72 Good fortune.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 78 Good fortune.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 82 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 40,000 for medical bills.
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