Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Assigned to an assault on an enemy fortress. |
2 |
23 |
Injured |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Judy Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Judy Forrest do not know what happened to Judy Forrest. There is a gap in Judy Forrest's memory. |
7 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Judy Forrest faith is shaken. |
8 |
40 |
Voluntarily left Holy Warrior |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Judy Forrest easily defeat. |
8 |
44 |
Gain Enemy if Judy Forrest don't already have one. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Returned to Believer (Missionary/Humanitarian). |
10 |
47 |
Judy Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
51 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Accused of a crime. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |