Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Juliet Rule is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attempted a risky adventure and was sent to prison. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
30 |
Vocational Training. |
4 |
31 |
Promoted to Prisoner (Thug) rank 1. |
4 |
31 |
Paroled from prison. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Juliet Rule faith is shaken. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Juliet Rule refuse to secretly provide religious rites for a dying leader or noble, because they do not share Juliet Rule's faith. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Juliet Rule retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Juliet Rule do not know what happened to Juliet Rule. There is a gap in Juliet Rule's memory. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
58 |
Accused of a crime. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |