Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Caught cheating in some fashion, advancing Katherine Perez's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
24 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Katherine Perez to flee and vows to hunt Katherine Perez down. Gain an Enemy. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Katherine Perez is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Katherine Perez come into conflict with a splinter group Katherine Perez's own religion which maintains Katherine Perez's version is the wrong one. Gain 1 Rivals. |
8 |
41 |
Became a Scout (Courier). |
8 |
45 |
Psychologically damaged by Katherine Perez's time in the scouts. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Became a Drifter (Barbarian). |
9 |
47 |
Katherine Perez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Lost eye or limb. Owe 5,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |