Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Knikhsgaedzgzorrgh Ksasrrargol's work ends up coming home with Knikhsgaedzgzorrgh Ksasrrargol, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Performer) rank 2. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Returned to Agent (Law Enforcement). |
6 |
37 |
Knikhsgaedzgzorrgh Ksasrrargol's work ends up coming home with Knikhsgaedzgzorrgh Ksasrrargol, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Knikhsgaedzgzorrgh Ksasrrargol easily defeat. |
7 |
40 |
Gain Enemy if Knikhsgaedzgzorrgh Ksasrrargol don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Good fortune |
9 |
49 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Spend time with an alien race. Gain a contact. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |