Retired Second Claw Lennie Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 83 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 2 (-2)111512
Frustrated, Fun Loving, Gives up easily
 
Skills
Art (Presentation/Holography) 1
Athletics 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 3
Gunner 0
Mechanic 0
Melee 0
Pilot 0
Recon 1
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Soulhunter Commando Second Claw24
Drifter Wanderer 02
Agent Law Enforcement Rookie02
Entertainer Artist 11
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Helena Gardner Rival 1 0 0 1 Trexen (F/47)
Ada Simmons Contact 0 1 3 1 Humaniti (F/27)
Ada Simmons gained power at the expense of a third party who now blames the character.
Adrian Edwards Contact 1 1 1 1 Answerin (M/17)
Denver Mathew Contact 3 1 0 2 Azhanti (M/44)
Margery Gordon Enemy 0 3 0 1 Tezcat (F/38)
Margery Gordon gains in influence.
 
Term Age History
1 18 Became a Soulhunter (Commando) with the new title Least Claw.
1 21 Given advanced training in a specialist field.
2 22 Continued as Soulhunter (Commando).
2 24 Lennie Jemmy's vessel participates in a notable engagement.
2 26 Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw.
3 26 Continued as Soulhunter (Commando).
3 28 Victim of a crime
3 30 Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw.
4 30 Continued as Soulhunter (Commando).
4 34 Lennie Jemmy is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 34 Became a Drifter (Wanderer).
5 35 Betrayed by a friend. One of Lennie Jemmy's Contacts or Allies betrays Lennie Jemmy, ending Lennie Jemmy's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Advanced training in a specialist field.
7 39 Continued as Agent (Law Enforcement).
7 42 Lennie Jemmy's work ends up coming home with Lennie Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 42 Became a Entertainer (Artist).
8 45 Amnesia.
8 46 Promoted to Entertainer (Artist) rank 1.
9 46 Voluntarily left Artist
9 46 Returned to Drifter (Wanderer).
9 48 Betrayed by a friend. One of Lennie Jemmy's Contacts or Allies betrays Lennie Jemmy, ending Lennie Jemmy's career. That Contact or Ally becomes a Rival or Enemy.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 52 Gained a contact.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 56 Gained a contact.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Gained a contact.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 69 Moved to a new world.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 74 Birth or Death involving a family member or close friend.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 79 Victim of a crime.
18 80 Aging Crisis. Owe 20,000 for medical bills.
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