Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
During a battle, defeat or victory depends on Leta Boyd's actions. The ship suffers severe damage and Leta Boyd is blamed for the disaster. Leta Boyd is court - martialled and discharged. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Entertainer (Performer). |
7 |
42 |
Refused to criticise a questionable political leader on Leta Boyd's homeworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
50 |
One of Leta Boyd's pieces of art is stolen, and the investigation brings Leta Boyd into the criminal underworld. |
9 |
52 |
Promoted to Entertainer (Performer) rank 3. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
Expose or are involved in a scandal of some sort. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |