Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Lottie McKinnon blame Lottie McKinnon's commander. Gain commander as Enemy. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Gain Enemy if Lottie McKinnon don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Lottie McKinnon do not know what happened to Lottie McKinnon. There is a gap in Lottie McKinnon's memory. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Lottie McKinnon easily defeat. |
7 |
41 |
Gain Enemy if Lottie McKinnon don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Lottie McKinnon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |