Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lottie Winn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
22 |
Made lifelong friends. Gain 3 Allies. |
2 |
22 |
Dropped out of military academy. |
3 |
22 |
Attempted to change assignments. |
3 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
26 |
Moved to a new world. |
4 |
26 |
Voluntarily left Line/Crew |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Drafted into Merchant Marine |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Became a Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
35 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
36 |
Betrayed by a friend. One of Lottie Winn's Contacts or Allies betrays Lottie Winn, ending Lottie Winn's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Lottie Winn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Lottie Winn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Victim of a crime. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |