Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Mable Dendy befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Mable Dendy Mable Dendy's job. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
29 |
Contact with Government. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Mable Dendy's pieces of art is stolen, and the investigation brings Mable Dendy into the criminal underworld. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
40 |
Criticised a questionable political leader on Mable Dendy's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Public opinion turns on Mable Dendy. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Courier). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
Perform an exemplary service for the scouts. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Psychologically damaged by Mable Dendy's time in the scouts. |
11 |
56 |
Became a Drifter (Barbarian). |
11 |
57 |
Betrayed by a friend. One of Mable Dendy's Contacts or Allies betrays Mable Dendy, ending Mable Dendy's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Accused of a crime. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |