Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Maurine Perkins learn something Maurine Perkins should not have – a corporate secret, a political scandal – which Maurine Perkins can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Maurine Perkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Maurine Perkins's work ends up coming home with Maurine Perkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Maurine Perkins do not know what happened to Maurine Perkins. There is a gap in Maurine Perkins's memory. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Maurine Perkins faith enjoys an explosion of popularity largely thanks to Maurine Perkins's efforts. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Maurine Perkins faith is shaken. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Maurine Perkins faith is shaken. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Maurine Perkins is chosen to represent Maurine Perkins's faith in a vid show or other highly public forum. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Maurine Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |