Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Maymie Barry gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Maymie Barry befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
33 |
Nearly killed. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
34 |
Attempted a risky adventure and was injured. |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Encounter a Psionic institute. |
9 |
48 |
Tested for psionic powers |
9 |
49 |
Promoted to Drifter (Barbarian) rank 3. |
10 |
49 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
10 |
50 |
Gain a contact outside of normal circles. |
11 |
53 |
Continued as Psion (Psi-Warrrior). |
11 |
55 |
Pick up potentially useful information using Maymie Barry's psychic powers. |
11 |
57 |
Promoted to Psion (Psi-Warrrior) rank 1. |
12 |
57 |
Continued as Psion (Psi-Warrrior). |
12 |
60 |
Good fortune |
12 |
61 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Psion (Psi-Warrrior). |
13 |
63 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Maymie Barry come into conflict with a splinter group Maymie Barry's own religion which maintains Maymie Barry's version is the wrong one. Gain 1 Rivals. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Retired. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |