Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Nearly killed. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Misty Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
A notable academic consults with Misty Stephens about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Misty Stephens aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
41 |
An assassin attempts to end Misty Stephens's life. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
41 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Misty Stephens faith is shaken. |
10 |
45 |
Continued as Believer (Holy Warrior). |
10 |
46 |
Misty Stephens come into conflict with a splinter group Misty Stephens's own religion which maintains Misty Stephens's version is the wrong one. Gain 3 Rivals. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Victim of a crime. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |