Retired Team Leader Mittie Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 83 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 4 (-1)111A14
Harsh, Ill, Always has a pained expression
 
Skills
Astrogation 0
Carouse 1
Deception 0
Diplomat 2
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 3
Leadership 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 2
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Entertainer Artist 01
Drifter Wanderer 01
Agent Corporate Agent 02
Merchant Free Trader 23
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Team Leader24
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Francisca Mason Enemy 0 2 1 0 Urunishani (F/43)
Hildegard Sims Enemy 0 3 0 0 Suerrat (F/56)
Rush Steen Enemy 0 3 0 0 Iltharan (M/38)
Rush Steen was ruined by misfortune caused by the character.
Monnie Bishop Enemy 0 3 4 3 Suerrat (F/39)
Leota Weston Enemy 0 2 0 1 Yilean (F/28)
Luella Weaver Enemy 0 5 5 2 Libert (F/33)
Luella Weaver gains in power and influence.
Worth Harris Ally 4 0 0 2 Suerrat (M/44)
Worth Harris loses some of their power base.
Lular Watkins Ally 4 0 0 1 Vlazhdumecta (F/79)
Lular Watkins gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Mittie Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Entertainer (Artist).
2 20 Injured. Fully recovered. Owe 1,250 for medical bills.
3 20 Failed to qualify for Ground Assault (Marine).
3 20 Switched to Drifter (Wanderer).
3 21 Suffer from a life-threatening illness.
4 21 Became a Agent (Corporate Agent).
4 24 Go undercover to investigate an enemy.
4 24 Hard times caused by a lack of interstellar trade costs Mittie Wareham Mittie Wareham's job.
5 25 Continued as Agent (Corporate Agent).
5 28 Scarred. Fully recovered. Owe 2,500 for medical bills.
6 28 Failed to qualify for Broker (Merchant).
6 28 Returned to Drifter (Scavenger).
6 30 Nearly killed. Owe 25,000 for medical bills.
7 30 Became a Merchant (Free Trader).
7 31 Victim of a crime
7 34 Forced to continue current assignment.
7 34 Promoted to Merchant (Free Trader) rank 1.
8 34 Continued as Merchant (Free Trader).
8 37 Given advanced training in a specialist field
8 38 Promoted to Merchant (Free Trader) rank 2.
9 38 Continued as Merchant (Free Trader).
9 39 A series of bad deals and decisions force Mittie Wareham into bankruptcy. Mittie Wareham salvages what Mittie Wareham can.
10 39 Failed to qualify for Field Researcher (Scholar).
10 39 Submitted to the draft.
10 39 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 41 Mittie Wareham's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 45 Mittie Wareham refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mittie Wareham's faith.
11 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 45 Aging Crisis. Owe 30,000 for medical bills.
12 45 Retired at age 45.
12 45 Continued as Believer (Missionary/Humanitarian).
12 49 Mittie Wareham refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mittie Wareham's faith.
13 49 Aging Crisis. Owe 50,000 for medical bills.
13 49 Continued as Believer (Missionary/Humanitarian).
13 52 Someone more charismatic but less devout than Mittie Wareham has become Mittie Wareham's superior.
13 53 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 53 Aging Crisis. Owe 60,000 for medical bills.
14 53 Continued as Believer (Missionary/Humanitarian).
14 54 Mittie Wareham refused an offer of inducements to betray Mittie Wareham's faith. Gain 4 enemies.
14 57 Forced to muster out.
15 57 Aging Crisis. Owe 50,000 for medical bills.
15 57 Retired.
15 59 A new romantic starts. Gain an Ally.
16 61 Aging Crisis. Owe 60,000 for medical bills.
16 64 Birth or Death involving a family member or close friend.
17 65 Aging Crisis. Owe 10,000 for medical bills.
17 68 A romantic relationship ends badly. Gain a Rival or Enemy.
18 69 Aging Crisis. Owe 40,000 for medical bills.
18 72 Betrayal. Convert an Ally into a Rival or Enemy.
19 73 Aging Crisis. Owe 60,000 for medical bills.
19 77 A romantic relationship ends badly. Gain a Rival or Enemy.
20 77 Aging Crisis. Owe 20,000 for medical bills.
20 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 81 Aging Crisis. Owe 10,000 for medical bills.
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