Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Myrta Neal's trade routes and contacts, forcing Myrta Neal to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Myrta Neal's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Myrta Neal's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Myrta Neal's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
52 |
Became a Agent (Corporate Agent). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
54 |
A job goes wrong, forcing Myrta Neal to flee off-planet. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
59 |
Befriended by a senior agent. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
62 |
A new romantic starts. Gain an Ally. |
12 |
64 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Agent (Corporate Agent). |
13 |
66 |
Given specialist training in vehicles. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Agent (Corporate Agent). |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
72 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Agent (Corporate Agent). |
15 |
73 |
Advanced training in a specialist field. |
15 |
76 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Agent (Corporate Agent). |
16 |
77 |
Hard times caused by a lack of interstellar trade costs Myrta Neal's job. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
78 |
Myrta Neal is chosen to represent Myrta Neal's faith in a vid show or other highly public forum. |
17 |
81 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |