Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Myrtie Nevil's job. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
Works is especially well received and popular, making Myrtie Nevil a minor celebrity |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Voluntarily left Performer |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Myrtie Nevil is caught in the periphery of a scandal. |
8 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
49 |
Myrtie Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
52 |
Myrtie Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Returned to Believer (Holy Warrior). |
11 |
54 |
Myrtie Nevil come into conflict with a splinter group Myrtie Nevil's own religion which maintains Myrtie Nevil's version is the wrong one. Gain 1 Rivals. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |