Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Nonie Fawns's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Nonie Fawns out of business. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Failed to qualify for Thief (Rogue). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Nonie Fawns went above and beyond the call of duty. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Given specialist training in vehicles. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Go undercover to investigate an enemy. |
11 |
56 |
A revolution, attack or other unusual event throws Nonie Fawns's life into chaos, forcing Nonie Fawns to leave the planet. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
62 |
Rewarded for a successful mission. |
12 |
62 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Agent (Law Enforcement). |
13 |
63 |
Established a network of contacts. Gain 2 contacts. |
13 |
66 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Someone more charismatic but less devout than Nonie Fawns has become Nonie Fawns's superior. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Nonie Fawns retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Nonie Fawns secretly provide religious rites for a dying leader or noble, although they do not share Nonie Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Nonie Fawns's choice. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Retired. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |