Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A good deal ensures Priscilla Simmons is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Priscilla Simmons's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Contact with Government. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
51 |
Priscilla Simmons accepted an offer of inducements to betray Priscilla Simmons's faith. Gain 280,000 in cash. |
9 |
54 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
Birth or Death involving a family member or close friend. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |