Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Robbie Hernandez's time in the scouts. |
2 |
21 |
Became a Scholar (Physician). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Scholar (Physician). |
3 |
26 |
An expedition or voyage goes wrong, leaving Robbie Hernandez stranded in the wilderness. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
27 |
Gain Enemy if Robbie Hernandez don't already have one. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Broker (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Robbie Hernandez's work ends up coming home with Robbie Hernandez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Failed to qualify for Free Trader (Merchant). |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
43 |
Moved to a new world. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
49 |
Spend time with an alien race. Gain a contact. |
10 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
51 |
Robbie Hernandez do not know what happened to Robbie Hernandez. There is a gap in Robbie Hernandez's memory. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
Robbie Hernandez come into conflict with a splinter group Robbie Hernandez's own religion which maintains Robbie Hernandez's version is the wrong one. Gain 1 Rivals. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
52 |
Retired at age 52. |
13 |
52 |
Retired. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
69 |
Good fortune. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Victim of a crime. |
19 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
Good fortune. |
20 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |