Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scholar (Scientist). |
2 |
20 |
Win a prestigious prize for Rosa Atkins's work. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Became a Citizen (Corporate). |
4 |
29 |
Rosa Atkins learn something Rosa Atkins should not have – a corporate secret, a political scandal – which Rosa Atkins can profit from illegally. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Rosa Atkins gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Rosa Atkins is rewarded for Rosa Atkins's diligence or cunning. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Rosa Atkins's business expands, Rosa Atkins's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Corporate) rank 3. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Rosa Atkins learn something Rosa Atkins should not have – a corporate secret, a political scandal – which Rosa Atkins can profit from illegally. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Rosa Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Rosa Atkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |