Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Amnesia. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Sadie Hale's Contacts or Allies betrays Sadie Hale, ending Sadie Hale's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Sadie Hale is caught in the periphery of a scandal. |
6 |
37 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Drafted into Merchant Marine |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A sudden war destroys Sadie Hale's trade routes and contacts, forcing Sadie Hale to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Believer (Missionary/Humanitarian). |
9 |
50 |
Sadie Hale come into conflict with a splinter group Sadie Hale's own religion which maintains Sadie Hale's version is the wrong one. Gain 1 Rivals. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Accused of a crime. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |