Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Shannon Day's trade routes and contacts, forcing Shannon Day to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Shannon Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Shannon Day retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Shannon Day is chosen to represent Shannon Day's faith in a vid show or other highly public forum. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Shannon Day faith enjoys an explosion of popularity largely thanks to Shannon Day's efforts. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Made lifelong friends. Gain 2 Allies. |
6 |
40 |
Graduated. |
7 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Gained a contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
56 |
Voluntarily left Merchant Marine |
11 |
56 |
Failed to qualify for Explorer (Scout). |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
60 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Became a Entertainer (Performer). |
12 |
63 |
Shannon Day is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
13 |
63 |
Failed to qualify for Colonist (Citizen). |
13 |
63 |
Returned to Drifter (Scavenger). |
13 |
64 |
Betrayed by a friend. One of Shannon Day's Contacts or Allies betrays Shannon Day, ending Shannon Day's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Returned to Believer (Missionary/Humanitarian). |
14 |
68 |
Moved to a new world. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Voluntarily left Missionary/Humanitarian |
15 |
68 |
Retired. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |