Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Sibyl Carr learn something Sibyl Carr should not have – a corporate secret, a political scandal – which Sibyl Carr can profit from illegally. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Sibyl Carr befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
A revolution, attack or other unusual event throws Sibyl Carr's life into chaos, forcing Sibyl Carr to leave the planet. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Attempted a risky adventure and was injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Voluntarily left Barbarian |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Gain Enemy if Sibyl Carr don't already have one. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Returned to Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Sibyl Carr's Contacts or Allies betrays Sibyl Carr, ending Sibyl Carr's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Sibyl Carr secretly provide religious rites for a dying leader or noble, although they do not share Sibyl Carr's faith. Gain an Ally in the family and a Rival who disagrees with Sibyl Carr's choice. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Sibyl Carr accepted an offer of inducements to betray Sibyl Carr's faith. Gain 510,000 in cash. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |