Retired Junior Project Worker Sidney McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 83 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 1 (-2)111351
Dishonest, Heart broken, Hobbyist
 
Skills
Animals 0
Astrogation 0
Carouse 4
Deception 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 1
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Entertainer Performer 45
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hiram King Enemy 0 4 1 1 Ziadd (M/61)
Rodney Waddell Rival 1 3 0 1 Swanfeh (M/15)
Rodney Waddell was ruined by misfortune caused by the character.
Bernadine Costigan Enemy 0 3 2 2 Kargol (F/23)
Sam Weaver Ally 3 0 0 2 Ne Kraeda ren Kelva (M/42)
Sam Weaver is a member of an organisation which holds a generally opposite view of the Traveller.
Wylie Franklin Ally 3 0 0 1 Vlazhdumecta (M/73)
Clyde Dendy Ally 2 0 1 0 Swanfeh (F/52)
Relationship becomes more intense.
Clyde Dendy is a questionable figure such as a criminal, pirate or disgraced noble.
Clyde Dendy gained power at the expense of a third party who now blames the character.
Hezekiah Beck Contact 0 1 1 1 Swanfeh (M/22)
Harriett Carrington Enemy 0 4 3 0 Vlazhdumecta (F/29)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Sidney McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney McLean fail to help. Gain an Enemy.
1 19 Sidney McLean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Continued as Scout (Courier).
2 25 Spend several years jumping from world to world in Sidney McLean's scout ship.
3 26 Continued as Scout (Courier).
3 28 Sidney McLean's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 30 Forced to muster out.
4 30 Became a Entertainer (Performer).
4 33 Contact with Government.
4 34 Forced to continue current assignment.
4 34 Promoted to Entertainer (Performer) rank 1.
5 34 Continued as Entertainer (Performer).
5 38 Works is especially well received and popular, making Sidney McLean a minor celebrity
5 38 Promoted to Entertainer (Performer) rank 2.
6 38 Continued as Entertainer (Performer).
6 39 Works is especially well received and popular, making Sidney McLean a minor celebrity
6 42 Promoted to Entertainer (Performer) rank 3.
7 42 Continued as Entertainer (Performer).
7 46 One of Sidney McLean's pieces of art is stolen, and the investigation brings Sidney McLean into the criminal underworld.
7 46 Promoted to Entertainer (Performer) rank 4.
8 46 Continued as Entertainer (Performer).
8 47 An investigation, tour, project or expedition goes wrong, stranding Sidney McLean far from home.
9 47 Failed to qualify for Colonist (Citizen).
9 47 Became a Drifter (Wanderer).
9 49 Find valuable salvage.
10 51 Continued as Drifter (Wanderer).
10 55 Offered job by a patron. Now owe him a favor.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Sidney McLean aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 60 Good fortune.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 78 Gained a contact.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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