Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Sidney McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney McLean fail to help. Gain an Enemy. |
1 |
19 |
Sidney McLean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Sidney McLean's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Sidney McLean's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
33 |
Contact with Government. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Works is especially well received and popular, making Sidney McLean a minor celebrity |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Works is especially well received and popular, making Sidney McLean a minor celebrity |
6 |
42 |
Promoted to Entertainer (Performer) rank 3. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
One of Sidney McLean's pieces of art is stolen, and the investigation brings Sidney McLean into the criminal underworld. |
7 |
46 |
Promoted to Entertainer (Performer) rank 4. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Sidney McLean far from home. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Offered job by a patron. Now owe him a favor. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Sidney McLean aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |