Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Suzanne Marsden's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Suzanne Marsden's ship is damaged, and Suzanne Marsden have to hitch-hike Suzanne Marsden's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Perform an exemplary service for the scouts. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Suzanne Marsden's ship is damaged, and Suzanne Marsden have to hitch-hike Suzanne Marsden's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
49 |
Suzanne Marsden do not know what happened to Suzanne Marsden. There is a gap in Suzanne Marsden's memory. |
10 |
49 |
Became a Merchant (Broker). |
10 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
53 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
Risk Suzanne Marsden's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Broker) rank 2. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
A good deal ensures Suzanne Marsden is living the high life for a few years. |
12 |
61 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
62 |
A good deal ensures Suzanne Marsden is living the high life for a few years. |
13 |
65 |
Promoted to Merchant (Broker) rank 4. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
66 |
A sudden war destroys Suzanne Marsden's trade routes and contacts, forcing Suzanne Marsden to flee that region of space. |
14 |
66 |
Gain rebels as Enemy |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
67 |
Suzanne Marsden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
Suzanne Marsden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Voluntarily left Missionary/Humanitarian |
18 |
78 |
Retired. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |