Retired Senior Crewman Tewaswe  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 83 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 3 (-1)111633
Profane, Suffering, Affected
 
Skills
Advocate 1
Drive (Track) 1
Electronics 0
Engineer 0
Gambler 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Colonist/Ranching) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Agent Law Enforcement Rookie01
Merchant Free Trader 01
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman12
Believer Holy Warrior Hopeful01
Drifter Scavenger 13
Citizen Corporate 12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Maybell Hale Enemy 0 4 0 1 Lancian (F/27)
Se-wa-Pa Enemy 0 4 0 3 Bwap (F/24)
Se-wa-Pa is found or reported dead.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Spent time maintaining and using heavy vehicles.
2 22 Voluntarily left Worker
2 22 Failed to qualify for Physician (Scholar).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Severely injured. Fully recovered. Owe 15,000 for medical bills.
3 24 Became a Merchant (Free Trader).
3 27 A sudden war destroys Tewaswe's trade routes and contacts, forcing Tewaswe to flee that region of space.
3 27 Gain rebels as Enemy
4 27 Failed to qualify for Physician (Scholar).
4 27 Became a Drifter (Barbarian).
4 28 Attempted a risky adventure and was wildly successful.
4 31 Forced to muster out.
5 31 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 36 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 36 Became a Believer (Holy Warrior) with the new title Hopeful.
7 37 Tewaswe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 37 Switched to Drifter (Scavenger).
8 39 Survived a risky adventure but gained nothing.
9 41 Continued as Drifter (Scavenger).
9 45 Tewaswe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Promoted to Drifter (Scavenger) rank 1.
10 45 Continued as Drifter (Scavenger).
10 48 Tewaswe do not know what happened to Tewaswe. There is a gap in Tewaswe's memory.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired at age 48.
11 48 Switched to Citizen (Corporate).
11 51 Lost eye or limb.
11 52 Promoted to Citizen (Corporate) rank 1.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Continued as Citizen (Corporate).
12 53 A revolution, attack or other unusual event throws Tewaswe's life into chaos, forcing Tewaswe to leave the planet.
13 53 Aging Crisis. Owe 50,000 for medical bills.
13 53 Retired.
13 57 Betrayal. Convert an Ally into a Rival or Enemy.
14 57 Aging Crisis. Owe 30,000 for medical bills.
14 58 Good fortune.
15 61 Aging Crisis. Owe 50,000 for medical bills.
15 64 Good fortune.
16 65 Aging Crisis. Owe 50,000 for medical bills.
16 69 Moved to a new world.
17 69 Aging Crisis. Owe 20,000 for medical bills.
17 71 Moved to a new world.
18 73 Aging Crisis. Owe 60,000 for medical bills.
18 76 Severely injured. Fully recovered. Owe 5,000 for medical bills.
19 77 Aging Crisis. Owe 50,000 for medical bills.
19 78 A romantic relationship ends badly. Gain a Rival or Enemy.
20 81 Aging Crisis. Owe 40,000 for medical bills.
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