Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Theodora Bryant left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Commanding officer takes an interest in Theodora Bryant's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
During a battle, defeat or victory depends on Theodora Bryant's actions. The ship suffers severe damage and Theodora Bryant is blamed for the disaster. Theodora Bryant is court - martialled and discharged. |
7 |
41 |
Became a Rogue (Enforcer). |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
8 |
45 |
Continued as Rogue (Enforcer). |
8 |
46 |
A police detective or rival criminal forces Theodora Bryant to flee and vows to hunt Theodora Bryant down. Gain an Enemy. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
49 |
Make an unexpected connection outside Theodora Bryant's normal circles. Gain a Contact. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
51 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Voluntarily left Free Trader |
11 |
54 |
Retired. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |