Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Ush Kashku to flee and vows to hunt Ush Kashku down. Gain an Enemy. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Surrounded and outnumbered by the enemy, Ush Kashku hold out until relief arrives. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Thrown into a brutal ground war |
4 |
31 |
Scarred. Fully recovered. |
4 |
34 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
36 |
Given a special assignment or duty in Ush Kashku's unit. |
5 |
38 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
39 |
Thrown into a brutal ground war |
6 |
42 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
7 |
42 |
Continued as Army (Army Support). |
7 |
46 |
Surrounded and outnumbered by the enemy, Ush Kashku hold out until relief arrives. |
7 |
46 |
Promoted to Army (Army Support) rank 4 with the new title Sergeant. |
8 |
46 |
Continued as Army (Army Support). |
8 |
50 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
50 |
Gain rebels as Enemy |
9 |
50 |
Became a Entertainer (Artist). |
9 |
52 |
Ush Kashku is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
52 |
Failed to qualify for Broker (Merchant). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
54 |
Contact with Government. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Attacked by enemies and injured. |
11 |
57 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
57 |
Gain Enemy if Ush Kashku don't already have one. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
64 |
Ush Kashku do not know what happened to Ush Kashku. There is a gap in Ush Kashku's memory. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Ush Kashku is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Ush Kashku come into conflict with a splinter group Ush Kashku's own religion which maintains Ush Kashku's version is the wrong one. Gain 1 Rivals. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |